Siemens April 26, 2008
Posted by Daniel in : Projects , add a commentMy first project at Blackmountain VFX in Stuttgart. We had about four weeks time. My job was primarily shading and to find a solution for the creation of a scene with more then 500 cars.
I developed a system to use particle instances. It automatically chose between several car colors and rims and set the position and rotation according to locators which where positioned in the scene. The benefit of using instances was also that they canbe toggled down to show only the bounding boxes. So it was also used for shots with just a few but very high-res cars. Here’s a fun test I did showing the connection between very low-res rigid bodies and the particle instanced cars:
The other thing I developed was a script to automate the creation of the transfer of a standard car to it’s exploded assembly drawing style version. It builds a Maya network to control the animation, it’s dimension and style in realtime. Just have a look at a shot from the clip:


