yeeeeeeeeeaaaaaaaaaaaah February 11, 2008
Posted by Daniel in : General , add a comment
Smirnoff just won the VES Award for “Outstanding Visual Effects in a Commercial”.
Here’s a list of all winners:
www.fxguide.com/qt/235
Herbal Essences - Long Term Relationship February 10, 2008
Posted by Daniel in : Projects , add a commentThis was another project I was working on at Framestore. It was kind of - hmmmmmm - not my favourite. But from a technical point of view it was quite interesting.
My job was to create the silk ocean. Starting with some cloth simulation it eather didn’t bring the detail we needed or just got too slow. So I made some nice folding sheet animations with nCloth and rendered those as black and white heightmaps.
In Shake I created a 8k map and spread the heightmaps across it.
Using this texture on a big polyplane with a custom deformer in Maya it was quite easy to get some nice detail and animation. By adding more procedural ocean and ramp textures I got the look we needed.
Smirnoff Sea February 9, 2008
Posted by Daniel in : Projects , add a comment
When I arrived at Framestore CFC in march I was told that this should be my first project. I should take care of the water effects (splashes/drops). I started doing RnD and realized soon that one thing is the dynamic part and the other big thing is to get a few hundred thousand particles simulated and rendered. So I wrote two custom Maya fields. One for doing something similar to flocking (surface tension/collision/velocity matching) and another one to make many particles match the velocity and position of a few high quality simulated.
Here’s a video which shows how the so called “Massfield” works:
