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Grow Forest November 29, 2000

Posted by Daniel in : Plugins , add a comment

Here are the files you need to use it. Copy the .mel files to your USER\maya\scripts\ - folder and the .mll file to your \Alias\MayaX.0\bin\plug-ins - folder. Restart Maya and start “ds_growForest()”.
Sorry but I’m currently not able to give any tutorials or other help-files. If you have any specific questions please send me an email.
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Flow Field November 29, 2000

Posted by Daniel in : Plugins , add a comment

A field which drives the particles dependent on their distance to locators which represent their direction and strength by their rotation and scale. For further information please check: http://www.highend3d.com/maya/downloads/plugins/dynamics/ds-flowField

Ambient Occlusion for Maya November 29, 2000

Posted by Daniel in : Plugins , add a comment

An ambient occlusion shader which is working with the Maya Software Renderer. For further information please check: http://www.highend3d.com/maya/downloads/shaders/Ambient-Occlusion

Explore2Project November 29, 2000

Posted by Daniel in : Scripts , add a comment

This very small script opens a Windows-Explorer at your current project location.
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Point2Line November 29, 2000

Posted by Daniel in : Scripts , add a comment

This script measures the distance between a point and a line. I used it to colorize particles dynamically dependent on their distance to a light-ray…
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LayerStack November 29, 2000

Posted by Daniel in : Scripts , add a comment

After asking myself why Photoshop has a better display layer tool for a less complex environment then Maya I decided to create a new diplay layer editor which allows to stack layers and change there attributes globally and via groups.
* layers can be childs of other layers
* sublayers
* change visibility and mode (normal/reference/template) for parent and child layers together
* folding of layers and childs
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SetRenderStats November 29, 2000

Posted by Daniel in : Scripts , add a comment

This script helps you splitting up a scene for multi-pass rendering. It changes the render stats of the selected objects (and their childs) and allows you to assign a shader to them.
Shaders:
* depth
* matte with received shadows
* matte without shadows
* black
* white
* dirt (ambient occlusion)
* reflection only
* refraction only
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Breaker November 29, 2000

Posted by Daniel in : Scripts , add a comment

This is a small script that inserts an animation breaker after the given start frame.
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PSPad MEL November 29, 2000

Posted by Daniel in : Scripts , add a comment

For me the best texteditor:
http://www.pspad.com/.
If you want to use it with Maya you might want to try my highlighter and clip files:
Usage:
* copy the files to their folder in your pspad directory
* restart pspad
* go to settings->highlighters settings
* scroll down and select “General1″
* select the “Specification”-Tab
* scroll down to “MyMel” and select it
* restart pspad
* configure your colors/tab width/etc.
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Hypergraph Extension November 29, 2000

Posted by Daniel in : Scripts , add a comment

After getting used to create nodes and doing connections by hand in the hypergraph i really missed the possibility to create nodes as fast as in houdini.
So i modified the default hypergraph and added a textbox where you can type the first letters of the node’s name. By right-clicking on the textbox it brings up a menu and offers you all the nodes which start with these letters.
If you want to add custom nodes just modify the ds_allNodes.txt file.
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